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Witcher 3 depth of field
Witcher 3 depth of field













Ultra water quality features splashes from stepping or diving into water, along with splashes from swimming and wading. Increasing detail level will lengthen the display of these decals.Have negligible impact on FPS output. Scorched earth marks and blood splatters are two examples of items impacted by Detail Level. High and Ultra have few differences and are more noticeable temporally.ĭetail level governs the duration of display and count of decals rendered to the screen post-conflict.

witcher 3 depth of field

Texture quality has effectively no impact on FPS, but a large visible impact at the low-end of the settings spectrum. We found the Witcher’s AA to have minimal impact on FPS The Witcher 3 institutes a custom version of anti-aliasing technology, using temporal filtering to primarily target shimmering edges of objects like grass and branches. Lower shadow settings will also produce more “shimmering” of character shadows on some surfaces, like the shadow of Geralt’s sheathed swords against a nearby wall.Īlthough we originally suspected grass density would have severe impact on the Witcher’s performance – as it did in GTA V – the framerate dips are almost immeasurably low in our tested environments. Lowering this setting will lighten shadows and limit the appearance of smaller shadows (shadows of insignificant objects, like a tree branch). Shadow quality settings increase the darkness and frequency of shadows applied to the environment.

witcher 3 depth of field

AO increases shadow contrast between connected surfaces, adding an apparent depth to surfaces when required. AO is best seen in-game when walking within a windowed building that casts rays of light into the room.

witcher 3 depth of field

Foliage viewing distance was updated with 1.03 to better “pop” grass into the viewing space, and has had a somewhat noticeable performance improvement since launch.Īmbient Occlusion is a term used for describing how light interacts with objects of varying materials and translucency. HairWorks is among the single, hardest-hitting aspects to gaming performance.įoliage viewing distance is the next biggest FPS limiter in the Witcher 3. Video settings for medium and low spec PC.















Witcher 3 depth of field